Planning and Objectives for Grade 4

Grade site:

http://sacschoolblogs.org/oakridge2013/

Units:

Risks and Consequences 2010
Risks and Consequences 2009
Dollars and Sense
Medicine
Survival
Changing America

Technology objectives that will be embedded in lessons:


General
Specific Knowledge
Details
When
computer parts
how to turn the computer on

BoY

how to turn the computer off

BoY

printing



headphones

BoY


care of the headphones
Done BoY


plugs and cord



adjusting the volume


how to use the right mouse buttons


browser basics




navigating the browser
forward and back; tabs; closing
Done BoY; needs repeat

how to copy a url



how to copy a link/image location



how to add credit for an image


online safety


Done BoY
Documents and Files




how to open a document



how to save a document



how to find a document on My Documents



how to format in word processing



how to use spreadsheets



how to use slideshow software


Blogging
Navigating in the blog

BoY

Sending up a comment

BoY

Commenting on comments

BoY
Web 2.0 Apps
Logging into class accounts



Using GoogleApps



Using Flickr



Using VoiceThread






Special Projects:


NETs Examples:

The following experiences with technology and digital resources are examples of learning activities in which students might engage during Grades 3–5 (ages 8–11):
  1. Produce a media-rich digital story about a significant local event based on first-person interviews. (1, 2, 3, 4)
  2. Use digital-imaging technology to modify or create works of art for use in a digital presentation. (1, 2, 6)
  3. Recognize bias in digital resources while researching an environmental issue with guidance from the teacher. (3, 4)
  4. Select and apply digital tools to collect, organize, and analyze data to evaluate theories or test hypotheses. (3, 4, 6)
  5. Identify and investigate a global issue and generate possible solutions using digital tools and resources. (3, 4)
  6. Conduct science experiments using digital instruments and measurement devices. (4, 6)
  7. Conceptualize, guide, and manage individual or group learning projects using digital planning tools with teacher support. (4, 6)
  8. Practice injury prevention by applying a variety of ergonomic strategies when using technology. (5)
  9. Debate the effect of existing and emerging technologies on individuals, society, and the global community. (5, 6)
  10. Apply previous knowledge of digital technology operations to analyze and solve current hardware and software problems. (4, 6)