Planning and Objectives for Grade 4

Grade site:


Risks and Consequences 2010
Risks and Consequences 2009
Dollars and Sense
Changing America

Technology objectives that will be embedded in lessons:

Specific Knowledge
computer parts
how to turn the computer on


how to turn the computer off





care of the headphones
Done BoY

plugs and cord

adjusting the volume

how to use the right mouse buttons

browser basics

navigating the browser
forward and back; tabs; closing
Done BoY; needs repeat

how to copy a url

how to copy a link/image location

how to add credit for an image

online safety

Done BoY
Documents and Files

how to open a document

how to save a document

how to find a document on My Documents

how to format in word processing

how to use spreadsheets

how to use slideshow software

Navigating in the blog


Sending up a comment


Commenting on comments

Web 2.0 Apps
Logging into class accounts

Using GoogleApps

Using Flickr

Using VoiceThread

Special Projects:

NETs Examples:

The following experiences with technology and digital resources are examples of learning activities in which students might engage during Grades 3–5 (ages 8–11):
  1. Produce a media-rich digital story about a significant local event based on first-person interviews. (1, 2, 3, 4)
  2. Use digital-imaging technology to modify or create works of art for use in a digital presentation. (1, 2, 6)
  3. Recognize bias in digital resources while researching an environmental issue with guidance from the teacher. (3, 4)
  4. Select and apply digital tools to collect, organize, and analyze data to evaluate theories or test hypotheses. (3, 4, 6)
  5. Identify and investigate a global issue and generate possible solutions using digital tools and resources. (3, 4)
  6. Conduct science experiments using digital instruments and measurement devices. (4, 6)
  7. Conceptualize, guide, and manage individual or group learning projects using digital planning tools with teacher support. (4, 6)
  8. Practice injury prevention by applying a variety of ergonomic strategies when using technology. (5)
  9. Debate the effect of existing and emerging technologies on individuals, society, and the global community. (5, 6)
  10. Apply previous knowledge of digital technology operations to analyze and solve current hardware and software problems. (4, 6)